With the capture of Verandi Farley and several high-ranking Trossach members, the British wizarding world has finally caught a break. The rate of rogue werewolf attacks have started dropping at a steady rate and, hopefully, things will stay that way. The Ministry is starting to loosen some restrictions, like not arresting werewolves standing on the street for loitering, however there’s still an obvious power imbalance between wizardfolk and werewolves.
The Cotswolds pack are continuing to advocate for the rights of werewolves and petitioning to change the legislation that has been set in motion by the current Minister for Magic, whilst the remaining Trossachs members are trying to stay out of the spotlight and keep a low profile… for now.
Whilst the British wizarding world seems to have calmed down, the same cannot be said for over in Northern Europe where a rebellion of magical creatures has risen. The state of things has gotten so bad that the European Ministry has enacted protocols to protect those under eighteen whilst their adult witches and wizards fight to keep control of their countries.
Students from Durmstrang have been sent to Hogwarts to keep them safe and those not old enough to attend school have been sent to live with relatives or designated British Ministry officials outside of Europe for the time being.
Will the low rates of werewolf attacks in Britain continue? How long will Durmstrang students stay at Hogwarts? Will the creatures usurp the wizardfolk in Northern Europe? Only time will tell.
SEPTEMBER 2019 It's been a very long, eventful summer in the wizarding world. A baby was stolen, several high ranking Trossach members were imprisoned, and werewolf attacks have drastically dropped as a result. What will happen now school has returned?
MAY 2019 An attempt to capture the beta of the Trossachs has been launched. Were the Aurors successful in their mission? Go read more here!
WEREWOLVES playable Werewolves, also known as Lycanthropes, are humans who become a wolf in the rise of the full moon. werewolf. They do not have the ability to transform at will, and without the help of Wolfsbane they become violent beasts who want to kill and destroy everything. They retain the memory of their actions, but have no way of control. Wolfsbane is well-sought after however, it is expensive to produce and even the wealthiest of werewolves would struggle to pay the fees for acquiring such a potion. Although werewolves usually only infect their victims through biting, they sometimes take it too far and kill their victims. Many would need the help of dittany and silver to seal the wounds and there are tales of victims begging for death instead of becoming a werewolf.
Werewolves are generally treated with fear and disgust by the common wizardfolk. There are many suspicions and rumours about werewolves, such as their lack of morality that are only reinforced with the presence of groups such as the Trossachs who continue to attack and turn people. It has become near impossible for a werewolf to gain employment under the strict legislation against werewolves that has continuously been drafted and passed through the Wizengamot throughout history.
There are many ranks within a traditional werewolf pack. The Alpha pair who are the authoritarian couple of the group, they cannot be disobeyed with dire consequences. The Beta is essentially the second-in-command, and their apprentices the Deltas. The lowest rank are the Omegas, who are the Each pack has different roles for these ranks, however, the structure
The Trossachs Pack are based in a national park in Scotland, having been named after their home ground, which is true Scottish Highland. This makes for a very difficult "chase" on the Ministry of Magic's behalf. The Trossachs are seen as a blood-thirsty, vicious and very strong pack. There are rumours that werewolves on Voldemort's side form part of this pack and it may as well be true. The Alpha is Tyr Greyback, the son of the notorious Fenrir Greyback who was killed only a few years ago. They have a clear goal, either the legislation is changed or the entire wizarding world becomes werewolves.
The Cotswolds Pack are located in south-east England, also named after their home. The leader is unknown, but assumed to be an educated and wealthy werewolf living "under the radar". This pack is much more politically minded, made up of werewolves that want change but encourage a much nicer message than the Trossachs. They want unity and an education for their youth. There is a certain tension between the large packs, with the Cotswolds believing that the Trossachs Pack is doing a disservice to their cause and vice versa.
VAMPIRES playablerestricted Vampires are nocturnal humanoid beings that are most famed for their blood-sucking. They are able to eat human food but prefer human blood or blood-flavoured lollipops. Although quite human looking, vampires are pale and gaunt with long, sharp fangs. They are also discriminated against however they are not as feared as werewolves.
Please note the following points, as the Harry Potter Wiki is lacking, the staff at Sonorus have decided the following Vampire Lore is what will be followed on site:
[/font] [li]Vampires are immortal beings. [/li][li]Vampires can be killed: a stake to the heart, beheading or extended starvation (over 2 weeks without blood) and prolonged exposure to the sun. [/li][li]Vampires will not die or be harmed by the sun; but they will suffer symptoms of heat stroke and dehydration extremely quickly so prefer to stay out of the sun. [/li][li]Vampires are created through a human ingesting vampire blood and dying. They do not form a particular or special bond to the person that created them (ie the "sire bond" is not accepted at Sonorus). [/li][li]Vampires cannot reproduce. They're dead. They can have sexual relations but the dead cannot make something living, even with a human. [/li][li]Vampires have an aversion to garlic and can be repelled by the smell/taste. [/li][li]Vampires do not have an aversion to religious iconography; ie they are not affected by holy water or the holy cross. [/li][li]Vampires do not require permission to enter a house of residence. [/li][li]Vampires retain their magical abilities when they die. They do not gain any special abilities such as superhuman speed, strength or beauty. [/li][li]Vampires can not turn into bats. [/li][li]If a vampire is bitten by a werewolf, like normal humans they will suffer sick like symptoms and "die" (again and permanently). [/li][/ul] GHOSTS AND POLTERGEISTS playable Ghosts are commonplace in wizarding society, however, they usually remain in one place. They are the disembodied soul of a once-living wizard or witch, and as such, a type of spirit. Only magical beings can become ghosts, and only those with 'unfinished business' chose to say.
Poltergeists are not the soul of a person, and usually, do not have a physical form. They are generally confined to one location.
VEELA playablerestricted Veelas are a race of semi-human, semi-humanoid who appear as beautiful young people, with blonde hair and blue eyes. They have a magical allure that is especially strong when dancing, although the women are the only ones who appear to have the powers. When Veela are angry, they transform into something Harpies-like. Their faces turn into cruel-beaked bird-like heads while long scaly wings burst from their shoulders, and they can launch balls of fire from their hands.
They cannot perform wizarding magic, and therefore cannot attend a wizarding school.
PART-VEELA playablerestricted Veelas are noted to have half-veela children, whom their gifts pass down to. Anything more diluted than a quarter veela cannot transform into the bird-like creature. They inherit the blonde hair and blue eyes of their predecessor. They are able to use wizarding magic and may attend wizarding schools.
HOUSE-ELVES playablerestricted The wiki page describes that "House-elves serve wizards and witches and are usually found under the employment of old wizarding families taking residence in elaborate establishments, like mansions, and must do everything that their masters command unless they are freed. A house-elf can only be freed when their master presents them with clothes."
House-elves must be made for a family that already exists, and NPC house-elves are perfectly acceptable.
CENTAURS unplayable A centaur is classified as a magical beast, despite having the intelligence of a human. They have a mostly humanoid upper torso that connects with a horse's body. Centaurs have a rich culture and history, with a skill for healing, divination and astronomy.
MERPEOPLE unplayable Merpeople are sentient beasts that live underwater. They are found all over the world. Their customs and habits are mysterious, and, like the centaurs, were offered the being status but refused in favour of beast, as they didn't want to be placed in status with Hags and Vampires. Merpeople can breathe above the water for a time, but it is unclear if they can ever truly leave their habitat. [/td][/tr][/tbody][/table]